![]() ![]() #OROCHI FOR HONOR PLUS#Now deals 20 damage on initial hit, plus 3 per Stab (for a total of 29 damage)ĭeveloper’s comment: With the removal of Ranged Guardbreak (which was the main way Shinobi landed Sickle Rain), we’ve adjusted the move as well as where it can be accessed from so that it lands more frequently.Additional hits no longer cause Bleed damage.Additional hits for Sickle Rain no longer require strict timing.Top Heavy Finisher is now Unblockable and 800ms (up from 700ms).Light Finishers now have flatter weapon trajectories and now have extra forward movement.Light Openers now have extra forward movement.Light attacks now chain to Sickle Rain at 100ms (down from 200ms).Adjusted Heavy Opener properties to gain better tracking and range.We’re pushing the hero in a different direction, with a more slippery, agile and mixup intensive kit which fits better with what heroes are capable of generally doing. With these changes, Shinobi’s Ranged Attack is now only accessible as a guaranteed attack off some of the hero’s Kick attacks, which should reduce the frustration experienced when facing Shinobi. Ranged Heavy Attack is now a Melee attack accessible after Front Kick, Side Kick or Teleport Kickĭeveloper’s comment: Shinobi had access to tools that bypassed For Honor’s Art of Battle at-will ranged attacks caused issues in group fights with invisible indicators and off-screen attacks.Removed Charging Heavy Attack from Neutral. #OROCHI FOR HONOR PATCH#PATCH NOTES 2.32.0 – FOR HONOR PS4: 1.2 Gb, Xbox One: 1.69 Gb, PC: 1.69 Gb IMPROVEMENTSĭeveloper’s comment: With the changes coming to Shinobi’s escape options, the lower HP pool was no longer necessary. Cooldown raised to 3 seconds, up from 1 second.ĭeveloper’s comment: This is both a bug fix and a general nerf to Orochi damage.ĭeveloper’s comment: This is a Shugoki nerf.Slip Through damage buff lowered to 30% (from 40%). ![]() Now checks for the next single landed damaging attack shortly after a dodge, rather than all attacks after a dodge within 1.5 seconds. Logic behind Slip Through was changed.Cooldown raised to 105 seconds (from 90)ĭeveloper’s comment: This is a nerf to Orochi’s ability to put opponents OOS as frequently.Top Charged Heavy Finisher damage is now 32 (was 38)ĭeveloper’s comment: Generally, Shugoki’s damage was overtuned, so here we reduce it across a number of major attacks.Side Charged Finisher damage is now 30 (was 36).All Uncharged Heavy Finisher damage is now 27 (was 31). ![]()
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